Animations are very cool, but they can cause a high CPU load. One
reason could be a missing hardware acceleration due to a old graphics
adapter or a software rendering constraint. Another reason could be the
the high frame rate of animations that is set to 60 fps by default.
You can easily lower the framerate for all animations by overriding the
Or you can set the framerate individually for each animation in XAML, using the following code:
You can easily lower the framerate for all animations by overriding the
DesiredFrameRate
property of the timeline. Just add the following code to your project
and play around with the setting to find a good tradeoff between
performance and aesthetic.Timeline.DesiredFrameRateProperty.OverrideMetadata(typeof(Timeline), new FrameworkPropertyMetadata { DefaultValue = 30 });
<DoubleAnimation Storyboard.TargetProperty="Opacity" Duration="0:0:0.5" From="1.0" To="0.5" Timeline.DesiredFrameRate="30" />
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